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SPITE: CATHARSIS

Top-Down RPG

Pitch

Play as a troubled monk on a deep astral journey within. Wielding the skills of your warrior past, face your inner demons, conquer your emotions, and confront your past self in a final battle for inner peace.

My Contribution

  • Level designing the third level

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  • Level Propping / Level Art

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  • Was a member of multiple task forces, including Environment, Story, Scripted Events etc.

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  • Worked closely with Technical Artists to test and give feedback on tools

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  • Coordinated with Graphical Artists to get a cohesive vision on all levels

Details

Production time:

6 weeks half-speed

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Engine:

Unity

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Reference Game:

Diablo 4

Team

Level Design:

Pontus Hedenberg​

Anna Sjöberg

Elias Olsson

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Programming:

​Viktor Andersson

Hana Miklos

Jesse Emmoth

Nils Mårtensson

Harry Örnö Persson

Linus Svensson​

WormWorks_logo3big.png

Graphics:

Maja Rosvall​

Jonas Harper

Aina Hargne

Frederik Henningson

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Animation:

Agnes Bok

Philip Anderson

Vilma Löfgren

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Sound:

Jesse Emmoth​

Technical art:

Albin​

Filip

Anna Sjöberg

  • linkedin--v2

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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