ALIEN PROSPECT
Isometric Adventure Game
Pitch
Explore an abandoned lab on an isolated planet. Slash & dash through its hordes of hostile inhabitants to claim the prized artifact that lies deep within.​
My Contribution
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Level Designing half of all levels together with LD colleague, switching ownership.
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Level Propping / Level Art
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Was a member of multiple task forces, including Player, Environment, Metrics and more
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Came up with the player's primary goal: the large locked door, and how this goal would be shown throughout the game from different angles
Details
Production time:
6 weeks half-speed
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Engine:
Unity
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Reference Game:
​Tunic
Team
Level Design:
Pontus Hedenberg​
Anna Sjöberg
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Programming:
​Liam Sjöholm​
Truls Rockström
Tobias Garpenhall
Nils Mårtensson
Harry Örnö Persson

Graphics:
Maja Rosvall​
William Mårtensson
Amanda Borg Bergholtz
Stephanie Madsen
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Animation:
Oskar Lind​
Soon-Ie L.O