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ALIEN PROSPECT

Isometric Adventure Game

Pitch

Explore an abandoned lab on an isolated planet. Slash & dash through its hordes of hostile inhabitants to claim the prized artifact that lies deep within.​

My Contribution

  • Level Designing half of all levels together with LD colleague, switching ownership.

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  • Level Propping / Level Art

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  • Was a member of multiple task forces, including Player, Environment, Metrics and more

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  • Came up with the player's primary goal: the large locked door, and how this goal would be shown throughout the game from different angles

Details

Production time:

6 weeks half-speed

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Engine:

Unity

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Reference Game:

​Tunic

Team

Level Design:

Pontus Hedenberg​

Anna Sjöberg

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Programming:

​Liam Sjöholm​

Truls Rockström

Tobias Garpenhall

Nils Mårtensson

Harry Örnö Persson

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Graphics:

Maja Rosvall​

William Mårtensson

Amanda Borg Bergholtz

Stephanie Madsen

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Animation:

Oskar Lind​

Soon-Ie L.O

Anna Sjöberg

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I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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